Jorgectm Noobie
Mensajes : 12 Puntos : 23942 Reputación : 2 Fecha de inscripción : 30/03/2011
| Tema: Otra Spell By:Jorge Ctm :D Miér Mar 30, 2011 6:46 am | |
| Bueno Pues Empese Bien Desde 0 XD jiji Aqui Unas Fotos Aqui otra esta sebe Fea :S ;/ I Esta o.o Ok Aora Vamos A TUot/Data/Spells/Scrips. I Creamos Un Archivo Llamado dragon splochono como quieran Y Ponemos Adentro Esto - Código:
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----Created by JorgeCtm ----
local acombat1 = createCombatObject() local acombat2 = createCombatObject() local acombat3 = createCombatObject() local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 6) setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 24) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -224, -352, -120, -200)
local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 36) setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 27) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -224, -352, -120, -200) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, 40) setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 33) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -224, -352, -120, -200)
arr1 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } arr2 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 1, 1, 1, 2, 1, 1, 1, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0} } arr3 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0} }
local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) setCombatArea(acombat1, area1) setCombatArea(acombat2, area2) setCombatArea(acombat3, area3)
function onTargetTile(cid, pos) doCombat(cid,combat1,positionToVariant(pos)) end
function onTargetTile2(cid, pos) doCombat(cid,combat2,positionToVariant(pos)) end
function onTargetTile3(cid, pos) doCombat(cid,combat3,positionToVariant(pos)) end
setCombatCallback(acombat1, CALLBACK_PARAM_TARGETTILE, "onTargetTile")
setCombatCallback(acombat2, CALLBACK_PARAM_TARGETTILE, "onTargetTile2")
setCombatCallback(acombat3, CALLBACK_PARAM_TARGETTILE, "onTargetTile3")
local function onCastSpell1(parameters) doCombat(parameters.cid, acombat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, acombat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, acombat3, parameters.var) end
function onCastSpell(cid, var) local parameters = { cid = cid, var = var} addEvent(onCastSpell1, 100, parameters) addEvent(onCastSpell2, 400, parameters) addEvent(onCastSpell3, 1200, parameters)
return TRUE end Luego VAMOS A Spells.XML Y Abrimos Con BLOCK De NotasI PONEMOS ESTO - Código:
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</instant> <instant name="BlackTibia o.O" words="Dragon Splochon" lvl="500" mana="500" prem="1" exhaustion="1400" needlearn="0" event="script" value="dragon esplochon.lua"> <vocation name="Knight"/> <vocation name="Elite Knight"/> <vocation name="Sorcerer"/> <vocation name="Master Sorcerer"/> <vocation name="Druid"/> <vocation name="Paladin"/>
Grasias Por Obserbarlo Si Quieres Deja Rep | |
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