Crawling* Moderador
Mensajes : 33 Puntos : 24194 Reputación : 7 Fecha de inscripción : 17/03/2011 Localización : No Te Dire :P Porke Violaras D:
| Tema: [Spell] Poseidon Jue Mar 17, 2011 1:29 am | |
| Bueno Aqui Les Traigo Otra Spell !Bueno se van a Suot/Data/Spell/Script Y Crean Un Archivo Llamado Poseidon.lua < Y Pegan Esto Adrento>Código: | ---------Spell By God Crawling---------
local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYHIT) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -2.0, -3123, 2.0, -8554)
local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -2.0, -6334, 2.0, -8860)
local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_SLEEP) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -2.0, -3512, 2.0, -6865)
local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) setCombatParam(combat4, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -2.0, -4631, 2.0, -8679)
local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat5, COMBAT_PARAM_EFFECT, CONST_ME_GROUNDSHAKER) setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -2.0, -5241, 2.0, -7532)
local combat6 = createCombatObject() setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE) setCombatParam(combat6, COMBAT_PARAM_EFFECT, CONST_ME_GIANTICE) setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -2.0, -3125, 2.0, -8954)
local combat7 = createCombatObject() setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat7, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA) setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -2.0, -4521, 2.0, -6784)
local combat8 = createCombatObject() setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) setCombatParam(combat8, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK) setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -2.0, -5623, 2.0, -7654)
local combat9 = createCombatObject() setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatParam(combat9, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE) setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -2.0, -5731, 2.0, -6533)
local combat10 = createCombatObject() setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat10, COMBAT_PARAM_EFFECT, CONST_ME_ICETORNADO) setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -2.0, -54731, 2.0, -685643)
arr1 = { {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0}, {1, 0, 0, 1, 1, 2, 1, 1, 1, 0, 0}, {1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0}, {1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0}, {1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, }
arr2 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 1}, {0, 0, 0, 1, 1, 2, 1, 1, 1, 0, 1}, {0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 1}, {0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 1}, {0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 1}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, }
arr3 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 0}, {0, 1, 1, 0, 1, 2, 0, 1, 1, 0, 0}, {0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 0}, {0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, }
arr4 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 2, 1, 1, 0, 1, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 1, 0}, {0, 0, 1, 0, 1, 0, 1, 1, 0, 0, 0}, {0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, }
arr5 = { {0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 1, 0, 0, 1, 0, 0, 0, 1, 1, 0}, {0, 1, 0, 0, 1, 2, 1, 1, 1, 1, 0}, {0, 1, 0, 0, 1, 1, 0, 1, 1, 1, 0}, {0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0}, {0, 1, 0, 0, 1, 0, 0, 0, 1, 1, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0}, }
arr6 = { {0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1}, {0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1}, {0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1}, {0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1}, {0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1}, {0, 0, 1, 0, 1, 2, 1, 1, 1, 0, 1}, {0, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1}, {0, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1}, {0, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1}, {0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1}, {0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1}, }
arr7 = { {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 1, 0, 1, 1, 2, 1, 1, 0, 1, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1}, {0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, }
arr8 = { {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 1, 0, 1, 1, 2, 1, 1, 0, 1, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1}, {0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, }
local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) local area4 = createCombatArea(arr4) local area5 = createCombatArea(arr5) local area6 = createCombatArea(arr6) local area7 = createCombatArea(arr7) local area8 = createCombatArea(arr8) local area9 = createCombatArea(arr9) local area10 = createCombatArea(arr10) setCombatArea(combat1, area1) setCombatArea(combat2, area2) setCombatArea(combat3, area3) setCombatArea(combat4, area4) setCombatArea(combat5, area5) setCombatArea(combat6, area6) setCombatArea(combat7, area7) setCombatArea(combat8, area8) setCombatArea(combat9, area9) setCombatArea(combat10, area10)
local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end
local function onCastSpell2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end
local function onCastSpell3(parameters) doCombat(parameters.cid, parameters.combat3, parameters.var) end
local function onCastSpell4(parameters) doCombat(parameters.cid, parameters.combat4, parameters.var) end
local function onCastSpell5(parameters) doCombat(parameters.cid, parameters.combat5, parameters.var) end
local function onCastSpell6(parameters) doCombat(parameters.cid, parameters.combat6, parameters.var) end
local function onCastSpell7(parameters) doCombat(parameters.cid, parameters.combat7, parameters.var) end
local function onCastSpell8(parameters) doCombat(parameters.cid, parameters.combat8, parameters.var) end
local function onCastSpell9(parameters) doCombat(parameters.cid, parameters.combat9, parameters.var) end
local function onCastSpell10(parameters) doCombat(parameters.cid, parameters.combat10, parameters.var) end
function onCastSpell(cid, var) local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6, combat7 = combat7, combat8 = combat8, combat9 = combat9, combat10 = combat10, } addEvent(onCastSpell1, 0, parameters) addEvent(onCastSpell2, 200, parameters) addEvent(onCastSpell3, 400, parameters) addEvent(onCastSpell4, 600, parameters) addEvent(onCastSpell5, 800, parameters) addEvent(onCastSpell6, 1000, parameters) addEvent(onCastSpell7, 1200, parameters) addEvent(onCastSpell8, 1400, parameters) addEvent(onCastSpell9, 1600, parameters) addEvent(onCastSpell10, 1800, parameters) return TRUE end
| Luego Se Van A Spell.xml Y Pegan EstoCódigo: | <instant name="Poseidon" words="Exevo Gran Poseidon" lvl="300" mana="400" prem="0" selftarget="1" exhaustion="1000" needlearn="0" script="Poseidon.lua"> <vocation name="Sorcerer"/> <vocation name="Druid"/> <vocation name="Paladin"/> <vocation name="Master Sorcerer"/> <vocation name="Elder Druid"/> <vocation name="Royal Paladin"/> <vocation name="Knight"/> <vocation name="Elite Knight"/> </instant>
| Bueno Aqui Fotos (:--------------------------------------------- --------------------------------------------- --------------------------------------------- --------------------------------------------- --------------------------------------------- Son Mas Hit Pero Ya Me Desespera Esa Web De ImageShack Carga Lento :SSi Te Gusto Dame Rep ! | |
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