Crawling* Moderador
Mensajes : 33 Puntos : 24194 Reputación : 7 Fecha de inscripción : 17/03/2011 Localización : No Te Dire :P Porke Violaras D:
| Tema: [Spell] Real Forever :D Jue Mar 17, 2011 1:33 am | |
| Hola, Bueno Aqui Les Traigo Una Spell Muy Chida Se van a Suot/data/spell/script y crean un archivo " Real Spell.lua"" << Sin comillas Código: | local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_HOLYAREA) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -2.0, -23324, 2.0, -56478)
local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_ICETORNADO) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -2.0, -5321, 2.0, -885567)
local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_PLANTATTACK) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -2.0, -1221, 2.0, -34535)
local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat4, COMBAT_PARAM_EFFECT, CONST_ME_HITAREA) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -2.0, -43512, 2.0, -67873)
local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat5, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA) setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -2.0, -54213, 2.0, -87789)
local combat6 = createCombatObject() setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat6, COMBAT_PARAM_EFFECT, CONST_ME_SLEEP) setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -2.0, -12112, 2.0, -74567)
local combat7 = createCombatObject() setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat7, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -2.0, -7757, 2.0, -999999)
local combat8 = createCombatObject() setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) setCombatParam(combat8, COMBAT_PARAM_EFFECT, CONST_ME_STUN) setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -2.0, -4254, 2.0, -64673)
local combat9 = createCombatObject() setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat9, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_PURPLE) setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -2.0, -4352, 2.0, -58974)
local combat10 = createCombatObject() setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat10, COMBAT_PARAM_EFFECT, CONST_ME_WATERCREATURE) setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -2.0, -1354, 2.0, -3080)
arr1 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 0, 1, 1, 1, 2, 1, 1, 1, 1, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, }
arr2 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 1, 1, 1, 2, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, }
arr3 = { {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1}, {1, 0, 0, 1, 1, 2, 1, 1, 0, 0, 1}, {1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1}, {1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, }
arr4 = { {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1}, {1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1}, {1, 0, 0, 1, 1, 2, 1, 1, 0, 0, 1}, {1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1}, {1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1}, {1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, }
arr5 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 1, 1, 1, 2, 1, 1, 1, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, }
arr6 = { {0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0}, {1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1}, {0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0}, }
arr7 = { {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1}, {1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1}, {1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1}, {1, 0, 1, 1, 1, 2, 1, 1, 1, 0, 1}, {1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1}, {1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1}, {1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, }
arr8 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {1, 0, 0, 1, 1, 2, 1, 1, 0, 1, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 1, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 1, 1, 1, 0, 1, 0}, }
local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) local area4 = createCombatArea(arr4) local area5 = createCombatArea(arr5) local area6 = createCombatArea(arr6) local area7 = createCombatArea(arr7) local area8 = createCombatArea(arr8) local area9 = createCombatArea(arr9) local area10 = createCombatArea(arr10) setCombatArea(combat1, area1) setCombatArea(combat2, area2) setCombatArea(combat3, area3) setCombatArea(combat4, area4) setCombatArea(combat5, area5) setCombatArea(combat6, area6) setCombatArea(combat7, area7) setCombatArea(combat8, area8) setCombatArea(combat9, area9) setCombatArea(combat10, area10)
local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end
local function onCastSpell2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end
local function onCastSpell3(parameters) doCombat(parameters.cid, parameters.combat3, parameters.var) end
local function onCastSpell4(parameters) doCombat(parameters.cid, parameters.combat4, parameters.var) end
local function onCastSpell5(parameters) doCombat(parameters.cid, parameters.combat5, parameters.var) end
local function onCastSpell6(parameters) doCombat(parameters.cid, parameters.combat6, parameters.var) end
local function onCastSpell7(parameters) doCombat(parameters.cid, parameters.combat7, parameters.var) end
local function onCastSpell8(parameters) doCombat(parameters.cid, parameters.combat8, parameters.var) end
local function onCastSpell9(parameters) doCombat(parameters.cid, parameters.combat9, parameters.var) end
local function onCastSpell10(parameters) doCombat(parameters.cid, parameters.combat10, parameters.var) end
function onCastSpell(cid, var) local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6, combat7 = combat7, combat8 = combat8, combat9 = combat9, combat10 = combat10, } addEvent(onCastSpell1, 0, parameters) addEvent(onCastSpell2, 200, parameters) addEvent(onCastSpell3, 400, parameters) addEvent(onCastSpell4, 600, parameters) addEvent(onCastSpell5, 800, parameters) addEvent(onCastSpell6, 1000, parameters) addEvent(onCastSpell7, 1200, parameters) addEvent(onCastSpell8, 1400, parameters) addEvent(onCastSpell9, 1600, parameters) addEvent(onCastSpell10, 1800, parameters) return TRUE end
| De ahi se van a Spell.xml y copian estoCódigo: | <instant name="Real Titan" words="Real Forever" lvl="200" mana="100" prem="0" selftarget="1" exhaustion="1" needlearn="0" script="Real Spell.lua"> <vocation name="Sorcerer"/> <vocation name="Druid"/> <vocation name="Paladin"/> <vocation name="Master Sorcerer"/> <vocation name="Elder Druid"/> <vocation name="Royal Paladin"/> <vocation name="Knight"/> <vocation name="Elite Knight"/> </instant>
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Bueno Aqui Unas Fotos: --------------------------------- Son Mas Hit !Si Te Gusto Deja Rep XDCreditos 100% Yo La Cree ! | |
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