God DarKer Vip User
Mensajes : 6 Puntos : 24030 Reputación : 2 Fecha de inscripción : 26/03/2011 Edad : 28 Localización : Como se k no eres un secuestrador?...
| Tema: Sorcerer Shot Sáb Mar 26, 2011 8:40 pm | |
| Ok!! este Spell Esta basado en Los ataques de el Sorcere es Decir k Son Puros Elementos de Sorcerer Y pues Megusto Un Buen el Spell hehe Ok Ban asu ot/data/spell's/Scripts (Ayi Copean Uno Leboran lo k tenga el archivo Lua y le cambian el Nombre a Sorcerer Shot y le Ponen Lo Siguiente): - Código:
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local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) setCombatParam(combat1, COMBAT_PARAM_BLOCKARMOR, FALSE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 15) setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 3) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.5, 0, -0.6, 0) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat2, COMBAT_PARAM_BLOCKARMOR, FALSE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 11) setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 4) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.5, 0, -0.6, 0) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat3, COMBAT_PARAM_BLOCKARMOR, FALSE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 10) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -0.5, 0, -0.6, 0) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatParam(combat4, COMBAT_PARAM_BLOCKARMOR, FALSE) setCombatParam(combat4, COMBAT_PARAM_EFFECT, 39) setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, 30) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -0.5, 0, -0.6, 0) local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat5, COMBAT_PARAM_BLOCKARMOR, FALSE) setCombatParam(combat5, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, 31) setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -0.5, 0, -0.6, 0) local combat6 = createCombatObject() setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat6, COMBAT_PARAM_BLOCKARMOR, FALSE) setCombatParam(combat6, COMBAT_PARAM_EFFECT, 37) setCombatParam(combat6, COMBAT_PARAM_DISTANCEEFFECT, 35) setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -0.5, 0, -0.6, 0) local combat7 = createCombatObject() setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatParam(combat7, COMBAT_PARAM_BLOCKARMOR, FALSE) setCombatParam(combat7, COMBAT_PARAM_EFFECT, 39) setCombatParam(combat7, COMBAT_PARAM_DISTANCEEFFECT, 37) setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -0.5, 0, -0.6, 0) local combat8 = createCombatObject() setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat8, COMBAT_PARAM_BLOCKARMOR, FALSE) setCombatParam(combat8, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) setCombatParam(combat8, COMBAT_PARAM_DISTANCEEFFECT, 40) setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -0.5, 0, -0.6, 0) local combat9 = createCombatObject() setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat9, COMBAT_PARAM_BLOCKARMOR, FALSE) setCombatParam(combat9, COMBAT_PARAM_EFFECT, 51) setCombatParam(combat9, COMBAT_PARAM_DISTANCEEFFECT, 41) setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -0.5, 0, -0.6, 0) local combat10 = createCombatObject() setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat10, COMBAT_PARAM_BLOCKARMOR, FALSE) setCombatParam(combat10, COMBAT_PARAM_EFFECT, 11) setCombatParam(combat10, COMBAT_PARAM_DISTANCEEFFECT, 35) setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -0.5, 0, -0.6, 0) local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, parameters.combat3, parameters.var) end local function onCastSpell4(parameters) doCombat(parameters.cid, parameters.combat4, parameters.var) end local function onCastSpell5(parameters) doCombat(parameters.cid, parameters.combat5, parameters.var) end local function onCastSpell6(parameters) doCombat(parameters.cid, parameters.combat6, parameters.var) end local function onCastSpell7(parameters) doCombat(parameters.cid, parameters.combat7, parameters.var) end local function onCastSpell8(parameters) doCombat(parameters.cid, parameters.combat8, parameters.var) end local function onCastSpell9(parameters) doCombat(parameters.cid, parameters.combat9, parameters.var) end local function onCastSpell10(parameters) doCombat(parameters.cid, parameters.combat10, parameters.var) end function onCastSpell(cid, var) local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat, combat7 = combat7, combat8 = combat8, combat9 = combat9, combat10 = combat10} addEvent(onCastSpell1, 0, parameters) addEvent(onCastSpell2, 130, parameters) addEvent(onCastSpell3, 280, parameters) addEvent(onCastSpell4, 390, parameters) addEvent(onCastSpell5, 590, parameters) addEvent(onCastSpell6, 770, parameters) addEvent(onCastSpell7, 880, parameters) addEvent(onCastSpell8, 1030, parameters) addEvent(onCastSpell9, 1190, parameters) addEvent(onCastSpell10, 1330, parameters) end - Código:
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Y en Spell's.xml ponene lo Siguiente - Código:
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<instant name="Sorcerer Shot" words="Sorcerer Shot" lvl="1000" soul="0" mana="200" prem="1" range="7" needtarget="1" exhaustion="1000" blockwalls="1" needlearn="0" script="Sorcerer Shot.lua"> <vocation name="sorcerer"/> </instant> (Imagenes): By goddarker at 2011-03-24 By goddarker at 2011-03-24 By goddarker at 2011-03-24 By goddarker at 2011-03-24 Bueno Pues Mecanse Unratiyo Con este Spell asi k espero Rep++100% Echo POR DaRkeR | |
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